String_SkipProp
0x00147370 · 323 bytes · __cdecl
_Z15String_SkipPropPK8SendPropP7bf_read
Decompiled
undefined (2 params)
/* String_SkipProp(SendProp const*, bf_read*) */
void String_SkipProp(SendProp *param_1,bf_read *param_2)
{
uint *puVar1;
undefined4 *puVar2;
uint uVar3;
uint uVar4;
int iVar5;
uint uVar6;
int iVar7;
iVar5 = *(int *)(param_2 + 0x14);
if (iVar5 < 9) {
puVar1 = *(uint **)(param_2 + 0x18);
uVar6 = *(uint *)(param_2 + 0x10);
if (puVar1 == *(uint **)(param_2 + 0x1c)) {
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 *)(param_2 + 0x10) = 0;
*(uint **)(param_2 + 0x18) = puVar1 + 1;
param_2[4] = (bf_read)0x1;
}
else if (*(uint **)(param_2 + 0x1c) < puVar1) {
param_2[4] = (bf_read)0x1;
*(undefined4 *)(param_2 + 0x10) = 0;
}
else {
*(uint **)(param_2 + 0x18) = puVar1 + 1;
uVar3 = *puVar1;
*(uint *)(param_2 + 0x10) = uVar3;
if (param_2[4] == (bf_read)0x0) {
uVar4 = (&CBitBuffer::s_nMaskTable)[9 - iVar5];
*(int *)(param_2 + 0x14) = iVar5 + 0x17;
iVar7 = ((uVar4 & uVar3) << ((byte)iVar5 & 0x1f) | uVar6) * 8;
*(uint *)(param_2 + 0x10) = uVar3 >> ((byte)(9 - iVar5) & 0x1f);
goto LAB_0014739f;
}
}
iVar7 = 0;
iVar5 = *(int *)(param_2 + 0x20);
}
else {
*(int *)(param_2 + 0x14) = iVar5 + -9;
uVar6 = *(uint *)(param_2 + 0x10) & 0x1ff;
if (iVar5 + -9 == 0) {
puVar2 = *(undefined4 **)(param_2 + 0x18);
*(undefined4 *)(param_2 + 0x14) = 0x20;
if (puVar2 == *(undefined4 **)(param_2 + 0x1c)) {
*(undefined4 *)(param_2 + 0x14) = 1;
iVar7 = uVar6 << 3;
*(undefined4 *)(param_2 + 0x10) = 0;
*(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
}
else if (*(undefined4 **)(param_2 + 0x1c) < puVar2) {
param_2[4] = (bf_read)0x1;
iVar7 = uVar6 << 3;
*(undefined4 *)(param_2 + 0x10) = 0;
}
else {
iVar7 = uVar6 << 3;
*(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
*(undefined4 *)(param_2 + 0x10) = *puVar2;
}
}
else {
iVar7 = uVar6 << 3;
*(uint *)(param_2 + 0x10) = *(uint *)(param_2 + 0x10) >> 9;
}
LAB_0014739f:
iVar5 = *(int *)(param_2 + 0x20);
}
if (iVar5 == 0) {
iVar5 = 0;
}
else {
iVar5 = (((uint)(*(int *)(param_2 + 0x18) - iVar5) >> 2) * 0x20 - *(int *)(param_2 + 0x14)) +
(*(uint *)(param_2 + 0xc) & 3) * 8;
if (*(int *)(param_2 + 8) < iVar5) {
iVar5 = *(int *)(param_2 + 8);
}
}
CBitRead::Seek((CBitRead *)param_2,iVar7 + iVar5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.