L L4D2node

String_SkipProp

0x00147370 · 323 bytes · __cdecl

_Z15String_SkipPropPK8SendPropP7bf_read

Decompiled

undefined (2 params)

/* String_SkipProp(SendProp const*, bf_read*) */

void String_SkipProp(SendProp *param_1,bf_read *param_2)

{
  uint *puVar1;
  undefined4 *puVar2;
  uint uVar3;
  uint uVar4;
  int iVar5;
  uint uVar6;
  int iVar7;
  
  iVar5 = *(int *)(param_2 + 0x14);
  if (iVar5 < 9) {
    puVar1 = *(uint **)(param_2 + 0x18);
    uVar6 = *(uint *)(param_2 + 0x10);
    if (puVar1 == *(uint **)(param_2 + 0x1c)) {
      *(undefined4 *)(param_2 + 0x14) = 1;
      *(undefined4 *)(param_2 + 0x10) = 0;
      *(uint **)(param_2 + 0x18) = puVar1 + 1;
      param_2[4] = (bf_read)0x1;
    }
    else if (*(uint **)(param_2 + 0x1c) < puVar1) {
      param_2[4] = (bf_read)0x1;
      *(undefined4 *)(param_2 + 0x10) = 0;
    }
    else {
      *(uint **)(param_2 + 0x18) = puVar1 + 1;
      uVar3 = *puVar1;
      *(uint *)(param_2 + 0x10) = uVar3;
      if (param_2[4] == (bf_read)0x0) {
        uVar4 = (&CBitBuffer::s_nMaskTable)[9 - iVar5];
        *(int *)(param_2 + 0x14) = iVar5 + 0x17;
        iVar7 = ((uVar4 & uVar3) << ((byte)iVar5 & 0x1f) | uVar6) * 8;
        *(uint *)(param_2 + 0x10) = uVar3 >> ((byte)(9 - iVar5) & 0x1f);
        goto LAB_0014739f;
      }
    }
    iVar7 = 0;
    iVar5 = *(int *)(param_2 + 0x20);
  }
  else {
    *(int *)(param_2 + 0x14) = iVar5 + -9;
    uVar6 = *(uint *)(param_2 + 0x10) & 0x1ff;
    if (iVar5 + -9 == 0) {
      puVar2 = *(undefined4 **)(param_2 + 0x18);
      *(undefined4 *)(param_2 + 0x14) = 0x20;
      if (puVar2 == *(undefined4 **)(param_2 + 0x1c)) {
        *(undefined4 *)(param_2 + 0x14) = 1;
        iVar7 = uVar6 << 3;
        *(undefined4 *)(param_2 + 0x10) = 0;
        *(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
      }
      else if (*(undefined4 **)(param_2 + 0x1c) < puVar2) {
        param_2[4] = (bf_read)0x1;
        iVar7 = uVar6 << 3;
        *(undefined4 *)(param_2 + 0x10) = 0;
      }
      else {
        iVar7 = uVar6 << 3;
        *(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
        *(undefined4 *)(param_2 + 0x10) = *puVar2;
      }
    }
    else {
      iVar7 = uVar6 << 3;
      *(uint *)(param_2 + 0x10) = *(uint *)(param_2 + 0x10) >> 9;
    }
LAB_0014739f:
    iVar5 = *(int *)(param_2 + 0x20);
  }
  if (iVar5 == 0) {
    iVar5 = 0;
  }
  else {
    iVar5 = (((uint)(*(int *)(param_2 + 0x18) - iVar5) >> 2) * 0x20 - *(int *)(param_2 + 0x14)) +
            (*(uint *)(param_2 + 0xc) & 3) * 8;
    if (*(int *)(param_2 + 8) < iVar5) {
      iVar5 = *(int *)(param_2 + 8);
    }
  }
  CBitRead::Seek((CBitRead *)param_2,iVar7 + iVar5);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)