String_IsEncodedZero
0x001471c0 · 399 bytes · __cdecl
_Z20String_IsEncodedZeroPK8SendPropP7bf_read
Decompiled
undefined (2 params)
/* String_IsEncodedZero(SendProp const*, bf_read*) */
uint String_IsEncodedZero(SendProp *param_1,bf_read *param_2)
{
undefined4 *puVar1;
uint *puVar2;
uint uVar3;
int iVar4;
uint uVar5;
uint3 uVar8;
uint uVar6;
int iVar7;
int iVar9;
iVar9 = *(int *)(param_2 + 0x14);
if (iVar9 < 9) {
puVar2 = *(uint **)(param_2 + 0x18);
uVar5 = *(uint *)(param_2 + 0x10);
if (puVar2 == *(uint **)(param_2 + 0x1c)) {
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 *)(param_2 + 0x10) = 0;
*(uint **)(param_2 + 0x18) = puVar2 + 1;
param_2[4] = (bf_read)0x1;
}
else {
if (puVar2 <= *(uint **)(param_2 + 0x1c)) {
*(uint **)(param_2 + 0x18) = puVar2 + 1;
uVar6 = (uint)(byte)param_2[4];
uVar3 = *puVar2;
*(uint *)(param_2 + 0x10) = uVar3;
if (param_2[4] == (bf_read)0x0) {
iVar7 = 9 - iVar9;
uVar5 = ((&CBitBuffer::s_nMaskTable)[iVar7] & uVar3) << ((byte)iVar9 & 0x1f) | uVar5;
*(int *)(param_2 + 0x14) = iVar9 + 0x17;
*(uint *)(param_2 + 0x10) = uVar3 >> ((byte)iVar7 & 0x1f);
iVar9 = uVar5 * 8;
uVar6 = CONCAT31((int3)((uint)iVar7 >> 8),uVar5 == 0);
}
else {
iVar9 = 0;
}
goto LAB_00147253;
}
param_2[4] = (bf_read)0x1;
*(undefined4 *)(param_2 + 0x10) = 0;
}
uVar6 = 1;
iVar9 = 0;
}
else {
uVar5 = *(uint *)(param_2 + 0x10);
*(int *)(param_2 + 0x14) = iVar9 + -9;
uVar3 = uVar5 & 0x1ff;
uVar8 = (uint3)(uVar5 >> 8);
if (iVar9 + -9 == 0) {
puVar1 = *(undefined4 **)(param_2 + 0x18);
*(undefined4 *)(param_2 + 0x14) = 0x20;
if (puVar1 == *(undefined4 **)(param_2 + 0x1c)) {
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 **)(param_2 + 0x18) = puVar1 + 1;
iVar9 = uVar3 * 8;
uVar6 = CONCAT31(uVar8,uVar3 == 0);
*(undefined4 *)(param_2 + 0x10) = 0;
}
else {
if (*(undefined4 **)(param_2 + 0x1c) < puVar1) {
iVar7 = *(int *)(param_2 + 0x20);
param_2[4] = (bf_read)0x1;
uVar6 = CONCAT31(uVar8,uVar3 == 0);
*(undefined4 *)(param_2 + 0x10) = 0;
iVar9 = uVar3 * 8;
goto joined_r0x00147258;
}
*(undefined4 **)(param_2 + 0x18) = puVar1 + 1;
iVar9 = uVar3 * 8;
uVar6 = CONCAT31((int3)((uint)(puVar1 + 1) >> 8),uVar3 == 0);
*(undefined4 *)(param_2 + 0x10) = *puVar1;
}
}
else {
iVar9 = uVar3 * 8;
*(uint *)(param_2 + 0x10) = uVar5 >> 9;
uVar6 = CONCAT31(uVar8 >> 9,uVar3 == 0);
}
}
LAB_00147253:
iVar7 = *(int *)(param_2 + 0x20);
joined_r0x00147258:
if (iVar7 == 0) {
iVar4 = 0;
}
else {
iVar7 = (((uint)(*(int *)(param_2 + 0x18) - iVar7) >> 2) * 0x20 - *(int *)(param_2 + 0x14)) +
(*(uint *)(param_2 + 0xc) & 3) * 8;
iVar4 = *(int *)(param_2 + 8);
if (iVar7 <= *(int *)(param_2 + 8)) {
iVar4 = iVar7;
}
}
CBitRead::Seek((CBitRead *)param_2,iVar9 + iVar4);
return uVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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