Array_IsZero
0x00146910 · 66 bytes · __cdecl
_Z12Array_IsZeroPKhP8DVariantPK8SendProp
Decompiled
undefined (3 params)
/* Array_IsZero(unsigned char const*, DVariant*, SendProp const*) */
bool Array_IsZero(uchar *param_1,DVariant *param_2,SendProp *param_3)
{
int iVar1;
int iVar2;
if (*(code **)(param_3 + 0x1c) != (code *)0x0) {
iVar1 = (**(code **)(param_3 + 0x1c))(param_1,0xffffffff);
iVar2 = *(int *)(param_3 + 0x20);
if (iVar1 <= *(int *)(param_3 + 0x20)) {
iVar2 = iVar1;
}
return iVar2 == 0;
}
return *(int *)(param_3 + 0x20) == 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.