L L4D2node

Array_FastCopy

0x00146800 · 250 bytes · __cdecl

_Z14Array_FastCopyPK8SendPropPK8RecvPropPKhPhi

Decompiled

undefined (5 params)

/* Array_FastCopy(SendProp const*, RecvProp const*, unsigned char const*, unsigned char*, int) */

void Array_FastCopy(SendProp *param_1,RecvProp *param_2,uchar *param_3,uchar *param_4,int param_5)

{
  int iVar1;
  int iVar2;
  int iVar3;
  uchar *puVar4;
  uchar *puVar5;
  int local_40;
  int local_38;
  undefined1 local_34 [12];
  undefined4 local_28;
  int local_24;
  int local_20;
  
  local_28 = 1;
  iVar1 = *(int *)(param_2 + 0x18);
  iVar2 = *(int *)(param_1 + 0x18);
  local_20 = param_5;
  local_38 = iVar1;
  if (*(code **)(param_1 + 0x1c) == (code *)0x0) {
    local_40 = *(int *)(param_1 + 0x20);
  }
  else {
    iVar3 = (**(code **)(param_1 + 0x1c))(param_3,param_5);
    local_40 = *(int *)(param_1 + 0x20);
    if (iVar3 <= *(int *)(param_1 + 0x20)) {
      local_40 = iVar3;
    }
  }
  if (*(code **)(param_2 + 0x1c) != (code *)0x0) {
    (**(code **)(param_2 + 0x1c))(param_4,param_5,local_40);
  }
  local_24 = 0;
  puVar5 = param_3 + *(int *)(iVar2 + 0x4c);
  puVar4 = param_4 + *(int *)(iVar1 + 0x2c);
  if (0 < local_40) {
    do {
      (**(code **)(iVar2 + 0x40))(iVar2,param_3,puVar5,local_34,local_24,param_5);
      puVar5 = puVar5 + *(int *)(param_1 + 0x24);
      (**(code **)(iVar1 + 0x20))(&local_38,param_4,puVar4);
      puVar4 = puVar4 + *(int *)(param_2 + 0x30);
      local_24 = local_24 + 1;
    } while (local_24 < local_40);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)