String_IsZero
0x001467c0 · 16 bytes · __cdecl
_Z13String_IsZeroPKhP8DVariantPK8SendProp
Decompiled
undefined (3 params)
/* String_IsZero(unsigned char const*, DVariant*, SendProp const*) */
undefined4 String_IsZero(uchar *param_1,DVariant *param_2,SendProp *param_3)
{
return CONCAT31((int3)((uint)*(char **)param_2 >> 8),**(char **)param_2 == '\0');
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.