L L4D2node

String_IsZero

0x001467c0 · 16 bytes · __cdecl

_Z13String_IsZeroPKhP8DVariantPK8SendProp

Decompiled

undefined (3 params)

/* String_IsZero(unsigned char const*, DVariant*, SendProp const*) */

undefined4 String_IsZero(uchar *param_1,DVariant *param_2,SendProp *param_3)

{
  return CONCAT31((int3)((uint)*(char **)param_2 >> 8),**(char **)param_2 == '\0');
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)