L L4D2node

Vector_IsZero

0x001466c0 · 33 bytes · __cdecl

_Z13Vector_IsZeroPKhP8DVariantPK8SendProp

Decompiled

undefined (3 params)

/* Vector_IsZero(unsigned char const*, DVariant*, SendProp const*) */

bool Vector_IsZero(uchar *param_1,DVariant *param_2,SendProp *param_3)

{
  if ((*(float *)param_2 == 0.0) && (*(float *)(param_2 + 4) == 0.0)) {
    return *(float *)(param_2 + 8) == 0.0;
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)