L L4D2node

Float_IsZero

0x00146660 · 17 bytes · __cdecl

_Z12Float_IsZeroPKhP8DVariantPK8SendProp

Decompiled

undefined (3 params)

/* Float_IsZero(unsigned char const*, DVariant*, SendProp const*) */

bool Float_IsZero(uchar *param_1,DVariant *param_2,SendProp *param_3)

{
  return *(float *)param_2 == 0.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)