Int_IsEncodedZero
0x00146510 · 287 bytes · __cdecl
_Z17Int_IsEncodedZeroPK8SendPropP7bf_read
Decompiled
undefined (2 params)
/* Int_IsEncodedZero(SendProp const*, bf_read*) */
uint Int_IsEncodedZero(SendProp *param_1,bf_read *param_2)
{
int iVar1;
undefined4 *puVar2;
uint *puVar3;
uint uVar4;
undefined4 uVar5;
uint uVar6;
int iVar7;
uint uVar8;
iVar1 = *(int *)(param_2 + 0x14);
iVar7 = *(int *)(param_1 + 0xc);
if (iVar1 < iVar7) {
puVar3 = *(uint **)(param_2 + 0x18);
uVar8 = *(uint *)(param_2 + 0x10);
if (puVar3 == *(uint **)(param_2 + 0x1c)) {
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 *)(param_2 + 0x10) = 0;
*(uint **)(param_2 + 0x18) = puVar3 + 1;
param_2[4] = (bf_read)0x1;
}
else {
if (puVar3 <= *(uint **)(param_2 + 0x1c)) {
*(uint **)(param_2 + 0x18) = puVar3 + 1;
uVar6 = *puVar3;
*(uint *)(param_2 + 0x10) = uVar6;
if (param_2[4] != (bf_read)0x0) {
return (uint)(byte)param_2[4];
}
iVar7 = iVar7 - iVar1;
uVar4 = (&CBitBuffer::s_nMaskTable)[iVar7];
*(int *)(param_2 + 0x14) = 0x20 - iVar7;
uVar8 = (uVar4 & uVar6) << ((byte)iVar1 & 0x1f) | uVar8;
*(uint *)(param_2 + 0x10) = uVar6 >> ((byte)iVar7 & 0x1f);
return CONCAT31((int3)(uVar8 >> 8),uVar8 == 0);
}
param_2[4] = (bf_read)0x1;
*(undefined4 *)(param_2 + 0x10) = 0;
}
uVar8 = 1;
}
else {
uVar8 = (&CBitBuffer::s_nMaskTable)[iVar7];
*(int *)(param_2 + 0x14) = iVar1 - iVar7;
uVar8 = uVar8 & *(uint *)(param_2 + 0x10);
if (iVar1 - iVar7 != 0) {
uVar6 = *(uint *)(param_2 + 0x10) >> ((byte)iVar7 & 0x1f);
*(uint *)(param_2 + 0x10) = uVar6;
return CONCAT31((int3)(uVar6 >> 8),uVar8 == 0);
}
puVar2 = *(undefined4 **)(param_2 + 0x18);
*(undefined4 *)(param_2 + 0x14) = 0x20;
if (puVar2 != *(undefined4 **)(param_2 + 0x1c)) {
if (puVar2 <= *(undefined4 **)(param_2 + 0x1c)) {
*(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
uVar5 = *puVar2;
*(undefined4 *)(param_2 + 0x10) = uVar5;
return CONCAT31((int3)((uint)uVar5 >> 8),uVar8 == 0);
}
param_2[4] = (bf_read)0x1;
*(undefined4 *)(param_2 + 0x10) = 0;
return CONCAT31((int3)((uint)puVar2 >> 8),uVar8 == 0);
}
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
uVar8 = CONCAT31((int3)((uint)(puVar2 + 1) >> 8),uVar8 == 0);
*(undefined4 *)(param_2 + 0x10) = 0;
}
return uVar8;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.