L L4D2node

Int_IsEncodedZero

0x00146510 · 287 bytes · __cdecl

_Z17Int_IsEncodedZeroPK8SendPropP7bf_read

Decompiled

undefined (2 params)

/* Int_IsEncodedZero(SendProp const*, bf_read*) */

uint Int_IsEncodedZero(SendProp *param_1,bf_read *param_2)

{
  int iVar1;
  undefined4 *puVar2;
  uint *puVar3;
  uint uVar4;
  undefined4 uVar5;
  uint uVar6;
  int iVar7;
  uint uVar8;
  
  iVar1 = *(int *)(param_2 + 0x14);
  iVar7 = *(int *)(param_1 + 0xc);
  if (iVar1 < iVar7) {
    puVar3 = *(uint **)(param_2 + 0x18);
    uVar8 = *(uint *)(param_2 + 0x10);
    if (puVar3 == *(uint **)(param_2 + 0x1c)) {
      *(undefined4 *)(param_2 + 0x14) = 1;
      *(undefined4 *)(param_2 + 0x10) = 0;
      *(uint **)(param_2 + 0x18) = puVar3 + 1;
      param_2[4] = (bf_read)0x1;
    }
    else {
      if (puVar3 <= *(uint **)(param_2 + 0x1c)) {
        *(uint **)(param_2 + 0x18) = puVar3 + 1;
        uVar6 = *puVar3;
        *(uint *)(param_2 + 0x10) = uVar6;
        if (param_2[4] != (bf_read)0x0) {
          return (uint)(byte)param_2[4];
        }
        iVar7 = iVar7 - iVar1;
        uVar4 = (&CBitBuffer::s_nMaskTable)[iVar7];
        *(int *)(param_2 + 0x14) = 0x20 - iVar7;
        uVar8 = (uVar4 & uVar6) << ((byte)iVar1 & 0x1f) | uVar8;
        *(uint *)(param_2 + 0x10) = uVar6 >> ((byte)iVar7 & 0x1f);
        return CONCAT31((int3)(uVar8 >> 8),uVar8 == 0);
      }
      param_2[4] = (bf_read)0x1;
      *(undefined4 *)(param_2 + 0x10) = 0;
    }
    uVar8 = 1;
  }
  else {
    uVar8 = (&CBitBuffer::s_nMaskTable)[iVar7];
    *(int *)(param_2 + 0x14) = iVar1 - iVar7;
    uVar8 = uVar8 & *(uint *)(param_2 + 0x10);
    if (iVar1 - iVar7 != 0) {
      uVar6 = *(uint *)(param_2 + 0x10) >> ((byte)iVar7 & 0x1f);
      *(uint *)(param_2 + 0x10) = uVar6;
      return CONCAT31((int3)(uVar6 >> 8),uVar8 == 0);
    }
    puVar2 = *(undefined4 **)(param_2 + 0x18);
    *(undefined4 *)(param_2 + 0x14) = 0x20;
    if (puVar2 != *(undefined4 **)(param_2 + 0x1c)) {
      if (puVar2 <= *(undefined4 **)(param_2 + 0x1c)) {
        *(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
        uVar5 = *puVar2;
        *(undefined4 *)(param_2 + 0x10) = uVar5;
        return CONCAT31((int3)((uint)uVar5 >> 8),uVar8 == 0);
      }
      param_2[4] = (bf_read)0x1;
      *(undefined4 *)(param_2 + 0x10) = 0;
      return CONCAT31((int3)((uint)puVar2 >> 8),uVar8 == 0);
    }
    *(undefined4 *)(param_2 + 0x14) = 1;
    *(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
    uVar8 = CONCAT31((int3)((uint)(puVar2 + 1) >> 8),uVar8 == 0);
    *(undefined4 *)(param_2 + 0x10) = 0;
  }
  return uVar8;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)