Int_CompareDeltas
0x00146210 · 626 bytes · __cdecl
_Z17Int_CompareDeltasPK8SendPropP7bf_readS3_
Decompiled
undefined (3 params)
/* Int_CompareDeltas(SendProp const*, bf_read*, bf_read*) */
bool Int_CompareDeltas(SendProp *param_1,bf_read *param_2,bf_read *param_3)
{
undefined4 *puVar1;
uint *puVar2;
uint uVar3;
uint uVar4;
int iVar5;
uint uVar6;
int iVar7;
uint local_14;
iVar7 = *(int *)(param_2 + 0x14);
iVar5 = *(int *)(param_1 + 0xc);
uVar6 = *(uint *)(param_2 + 0x10);
if (iVar7 < iVar5) {
puVar2 = *(uint **)(param_2 + 0x18);
if (puVar2 == *(uint **)(param_2 + 0x1c)) {
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 *)(param_2 + 0x10) = 0;
*(uint **)(param_2 + 0x18) = puVar2 + 1;
param_2[4] = (bf_read)0x1;
}
else if (*(uint **)(param_2 + 0x1c) < puVar2) {
param_2[4] = (bf_read)0x1;
*(undefined4 *)(param_2 + 0x10) = 0;
}
else {
*(uint **)(param_2 + 0x18) = puVar2 + 1;
uVar3 = *puVar2;
*(uint *)(param_2 + 0x10) = uVar3;
if (param_2[4] == (bf_read)0x0) {
iVar5 = iVar5 - iVar7;
uVar4 = (&CBitBuffer::s_nMaskTable)[iVar5];
*(int *)(param_2 + 0x14) = 0x20 - iVar5;
*(uint *)(param_2 + 0x10) = uVar3 >> ((byte)iVar5 & 0x1f);
local_14 = (uVar4 & uVar3) << ((byte)iVar7 & 0x1f) | uVar6;
goto LAB_001462df;
}
}
local_14 = 0;
LAB_001462df:
iVar7 = *(int *)(param_3 + 0x14);
iVar5 = *(int *)(param_1 + 0xc);
if (iVar5 <= iVar7) {
LAB_001462ec:
uVar6 = (&CBitBuffer::s_nMaskTable)[iVar5];
*(int *)(param_3 + 0x14) = iVar7 - iVar5;
uVar6 = uVar6 & *(uint *)(param_3 + 0x10);
if (iVar7 - iVar5 != 0) {
*(uint *)(param_3 + 0x10) = *(uint *)(param_3 + 0x10) >> ((byte)iVar5 & 0x1f);
return local_14 != uVar6;
}
puVar1 = *(undefined4 **)(param_3 + 0x18);
*(undefined4 *)(param_3 + 0x14) = 0x20;
if (puVar1 != *(undefined4 **)(param_3 + 0x1c)) {
if (puVar1 <= *(undefined4 **)(param_3 + 0x1c)) {
*(undefined4 **)(param_3 + 0x18) = puVar1 + 1;
*(undefined4 *)(param_3 + 0x10) = *puVar1;
return local_14 != uVar6;
}
param_3[4] = (bf_read)0x1;
*(undefined4 *)(param_3 + 0x10) = 0;
return local_14 != uVar6;
}
*(undefined4 *)(param_3 + 0x14) = 1;
*(undefined4 *)(param_3 + 0x10) = 0;
*(undefined4 **)(param_3 + 0x18) = puVar1 + 1;
goto LAB_001462a5;
}
}
else {
local_14 = (&CBitBuffer::s_nMaskTable)[iVar5];
*(int *)(param_2 + 0x14) = iVar7 - iVar5;
local_14 = local_14 & uVar6;
if (iVar7 - iVar5 != 0) {
*(uint *)(param_2 + 0x10) = uVar6 >> ((byte)iVar5 & 0x1f);
goto LAB_001462df;
}
puVar1 = *(undefined4 **)(param_2 + 0x18);
*(undefined4 *)(param_2 + 0x14) = 0x20;
if (puVar1 == *(undefined4 **)(param_2 + 0x1c)) {
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 *)(param_2 + 0x10) = 0;
*(undefined4 **)(param_2 + 0x18) = puVar1 + 1;
goto LAB_001462df;
}
if (puVar1 <= *(undefined4 **)(param_2 + 0x1c)) {
*(undefined4 **)(param_2 + 0x18) = puVar1 + 1;
*(undefined4 *)(param_2 + 0x10) = *puVar1;
goto LAB_001462df;
}
param_2[4] = (bf_read)0x1;
*(undefined4 *)(param_2 + 0x10) = 0;
iVar7 = *(int *)(param_3 + 0x14);
iVar5 = *(int *)(param_1 + 0xc);
if (iVar5 <= iVar7) goto LAB_001462ec;
}
puVar2 = *(uint **)(param_3 + 0x18);
uVar6 = *(uint *)(param_3 + 0x10);
if (puVar2 == *(uint **)(param_3 + 0x1c)) {
*(undefined4 *)(param_3 + 0x14) = 1;
*(undefined4 *)(param_3 + 0x10) = 0;
*(uint **)(param_3 + 0x18) = puVar2 + 1;
param_3[4] = (bf_read)0x1;
}
else if (*(uint **)(param_3 + 0x1c) < puVar2) {
param_3[4] = (bf_read)0x1;
*(undefined4 *)(param_3 + 0x10) = 0;
}
else {
*(uint **)(param_3 + 0x18) = puVar2 + 1;
uVar3 = *puVar2;
*(uint *)(param_3 + 0x10) = uVar3;
if (param_3[4] == (bf_read)0x0) {
iVar5 = iVar5 - iVar7;
uVar4 = (&CBitBuffer::s_nMaskTable)[iVar5];
*(int *)(param_3 + 0x14) = 0x20 - iVar5;
*(uint *)(param_3 + 0x10) = uVar3 >> ((byte)iVar5 & 0x1f);
return local_14 != ((uVar4 & uVar3) << ((byte)iVar7 & 0x1f) | uVar6);
}
}
uVar6 = 0;
LAB_001462a5:
return local_14 != uVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.