std::__merge_sort_with_buffer<unsigned_char*,unsigned_char*>
0x00144180 · 204 bytes · unknown
_ZSt24__merge_sort_with_bufferIPhS0_EvT_S1_T0_
Decompiled
void (3 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* void std::__merge_sort_with_buffer<unsigned char*, unsigned char*>(unsigned char*, unsigned
char*, unsigned char*) */
void std::__merge_sort_with_buffer<unsigned_char*,unsigned_char*>
(uchar *param_1,uchar *param_2,uchar *param_3)
{
uchar *puVar1;
int iVar2;
int iVar3;
uchar *puVar4;
int iVar5;
iVar3 = (int)param_2 - (int)param_1;
puVar4 = param_1;
if (iVar3 < 7) {
__insertion_sort<unsigned_char*>(param_1,param_2);
return;
}
do {
puVar1 = puVar4 + 7;
__insertion_sort<unsigned_char*>(puVar4,puVar1);
puVar4 = puVar1;
} while (6 < (int)param_2 - (int)puVar1);
__insertion_sort<unsigned_char*>(puVar1,param_2);
if (7 < iVar3) {
iVar5 = 7;
do {
__merge_sort_loop<unsigned_char*,unsigned_char*,int>(param_1,param_2,param_3,iVar5);
iVar2 = iVar5 * 2;
iVar5 = iVar5 * 4;
__merge_sort_loop<unsigned_char*,unsigned_char*,int>(param_3,param_3 + iVar3,param_1,iVar2);
} while (iVar5 < iVar3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.