std::__move_merge<unsigned_char*,unsigned_char*,unsigned_char*>
0x00144050 · 142 bytes · unknown
_ZSt12__move_mergeIPhS0_S0_ET1_T_S2_T0_S3_S1_
Decompiled
uchar * (5 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* unsigned char* std::__move_merge<unsigned char*, unsigned char*, unsigned char*>(unsigned char*,
unsigned char*, unsigned char*, unsigned char*, unsigned char*) */
uchar * std::__move_merge<unsigned_char*,unsigned_char*,unsigned_char*>
(uchar *param_1,uchar *param_2,uchar *param_3,uchar *param_4,uchar *param_5)
{
byte bVar1;
size_t sVar2;
size_t sVar3;
byte *pbVar4;
size_t __n;
if ((param_1 != param_2) && (pbVar4 = param_5, param_3 != param_4)) {
do {
bVar1 = *param_3;
if (bVar1 < *param_1) {
param_3 = param_3 + 1;
*pbVar4 = bVar1;
}
else {
*pbVar4 = *param_1;
param_1 = param_1 + 1;
}
param_5 = pbVar4 + 1;
} while ((param_3 != param_4) && (param_5 = pbVar4 + 1, pbVar4 = param_5, param_1 != param_2));
}
sVar3 = (int)param_2 - (int)param_1;
sVar2 = 0;
if (sVar3 != 0) {
memmove(param_5,param_1,sVar3);
sVar2 = sVar3;
}
__n = (int)param_4 - (int)param_3;
sVar3 = 0;
if (__n != 0) {
memmove(param_5 + sVar2,param_3,__n);
sVar3 = __n;
}
return param_5 + sVar2 + sVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.