L L4D2node

std::__move_merge<unsigned_char*,unsigned_char*,unsigned_char*>

0x00144050 · 142 bytes · unknown

_ZSt12__move_mergeIPhS0_S0_ET1_T_S2_T0_S3_S1_

Decompiled

uchar * (5 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* unsigned char* std::__move_merge<unsigned char*, unsigned char*, unsigned char*>(unsigned char*,
   unsigned char*, unsigned char*, unsigned char*, unsigned char*) */

uchar * std::__move_merge<unsigned_char*,unsigned_char*,unsigned_char*>
                  (uchar *param_1,uchar *param_2,uchar *param_3,uchar *param_4,uchar *param_5)

{
  byte bVar1;
  size_t sVar2;
  size_t sVar3;
  byte *pbVar4;
  size_t __n;
  
  if ((param_1 != param_2) && (pbVar4 = param_5, param_3 != param_4)) {
    do {
      bVar1 = *param_3;
      if (bVar1 < *param_1) {
        param_3 = param_3 + 1;
        *pbVar4 = bVar1;
      }
      else {
        *pbVar4 = *param_1;
        param_1 = param_1 + 1;
      }
      param_5 = pbVar4 + 1;
    } while ((param_3 != param_4) && (param_5 = pbVar4 + 1, pbVar4 = param_5, param_1 != param_2));
  }
  sVar3 = (int)param_2 - (int)param_1;
  sVar2 = 0;
  if (sVar3 != 0) {
    memmove(param_5,param_1,sVar3);
    sVar2 = sVar3;
  }
  __n = (int)param_4 - (int)param_3;
  sVar3 = 0;
  if (__n != 0) {
    memmove(param_5 + sVar2,param_3,__n);
    sVar3 = __n;
  }
  return param_5 + sVar2 + sVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)