FindExcludeProp
0x00141fa0 · 101 bytes · __cdecl
_Z15FindExcludePropPKcS0_PK11ExcludePropi
Decompiled
undefined (4 params)
/* FindExcludeProp(char const*, char const*, ExcludeProp const*, int) */
ExcludeProp * FindExcludeProp(char *param_1,char *param_2,ExcludeProp *param_3,int param_4)
{
int iVar1;
int iVar2;
iVar2 = 0;
if (0 < param_4) {
do {
iVar1 = _V_stricmp(*(char **)param_3,param_1);
if ((iVar1 == 0) && (iVar1 = _V_stricmp(*(char **)(param_3 + 4),param_2), iVar1 == 0)) {
return param_3;
}
iVar2 = iVar2 + 1;
param_3 = param_3 + 8;
} while (iVar2 != param_4);
}
return (ExcludeProp *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.