L L4D2node

PropOffsetLT

0x00140b10 · 20 bytes · __cdecl

_Z12PropOffsetLTRKtS0_

Decompiled

undefined (2 params)

/* PropOffsetLT(unsigned short const&, unsigned short const&) */

undefined2 PropOffsetLT(ushort *param_1,ushort *param_2)

{
  return CONCAT11((char)(*param_2 >> 8),*param_1 < *param_2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)