CDownloadListGenerator::AddVerifiedCRCData
0x0013f2d0 · 336 bytes · __thiscall
_ZN22CDownloadListGenerator18AddVerifiedCRCDataEhPKcPh
Decompiled
undefined (4 params)
/* CDownloadListGenerator::AddVerifiedCRCData(unsigned char, char const*, unsigned char*) */
void __thiscall
CDownloadListGenerator::AddVerifiedCRCData
(CDownloadListGenerator *this,uchar param_1,char *param_2,uchar *param_3)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 uVar3;
undefined4 uVar4;
int iVar5;
int in_GS_OFFSET;
WhiteListFileData local_135 [260];
undefined4 local_31;
undefined4 local_2d;
undefined4 local_29;
undefined4 local_25;
uchar local_21;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_21 = '\0';
local_31 = 0;
local_2d = 0;
local_29 = 0;
local_25 = 0;
uVar1 = *(undefined4 *)param_3;
uVar2 = *(undefined4 *)(param_3 + 4);
uVar3 = *(undefined4 *)(param_3 + 8);
uVar4 = *(undefined4 *)(param_3 + 0xc);
if (param_2 == (char *)0x0) {
local_135[0] = (WhiteListFileData)0x0;
}
else {
V_strncpy((char *)local_135,param_2,0x104);
}
iVar5 = CUtlVector<CDownloadListGenerator::WhiteListFileData,CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>>
::Find((CUtlVector<CDownloadListGenerator::WhiteListFileData,CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>>
*)(this + 0x180),local_135);
if (iVar5 == -1) {
local_21 = param_1;
local_31 = uVar1;
local_2d = uVar2;
local_29 = uVar3;
local_25 = uVar4;
if (param_2 == (char *)0x0) {
local_135[0] = (WhiteListFileData)0x0;
}
else {
V_strncpy((char *)local_135,param_2,0x104);
}
CUtlVector<CDownloadListGenerator::WhiteListFileData,CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>>
::InsertBefore((CUtlVector<CDownloadListGenerator::WhiteListFileData,CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>>
*)(this + 0x180),*(int *)(this + 0x18c),local_135);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.