CDownloadListGenerator::CacheCriticalFiles
0x0013f120 · 411 bytes · __thiscall
_ZN22CDownloadListGenerator18CacheCriticalFilesEv
Decompiled
undefined (1 param)
/* CDownloadListGenerator::CacheCriticalFiles() */
void __thiscall CDownloadListGenerator::CacheCriticalFiles(CDownloadListGenerator *this)
{
char *pcVar1;
int iVar2;
int iVar3;
int in_GS_OFFSET;
undefined4 local_146;
undefined4 local_142;
undefined4 local_13e;
undefined4 local_13a;
undefined1 local_136;
WhiteListFileData local_135 [260];
undefined4 local_31;
undefined4 local_2d;
undefined4 local_29;
undefined4 local_25;
undefined1 local_21;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)(this + 0x1a0) == 0) {
iVar3 = 0;
EnsureCRCFilePath();
do {
pcVar1 = (&g_CriticalFileList)[iVar3];
local_21 = 0;
local_31 = 0;
local_2d = 0;
local_29 = 0;
local_25 = 0;
if (pcVar1 == (char *)0x0) {
local_135[0] = (WhiteListFileData)0x0;
}
else {
V_strncpy((char *)local_135,pcVar1,0x104);
}
iVar2 = CUtlVector<CDownloadListGenerator::WhiteListFileData,CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>>
::Find((CUtlVector<CDownloadListGenerator::WhiteListFileData,CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>>
*)(this + 0x194),local_135);
if (iVar2 == -1) {
local_146 = 0;
local_142 = 0;
local_13e = 0;
local_13a = 0;
local_136 = 2;
CalculateWhiteListCRC(this,(uchar *)&local_146,pcVar1);
local_21 = local_136;
local_31 = local_146;
local_2d = local_142;
local_29 = local_13e;
local_25 = local_13a;
if (pcVar1 == (char *)0x0) {
local_135[0] = (WhiteListFileData)0x0;
}
else {
V_strncpy((char *)local_135,pcVar1,0x104);
}
CUtlVector<CDownloadListGenerator::WhiteListFileData,CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>>
::InsertBefore((CUtlVector<CDownloadListGenerator::WhiteListFileData,CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>>
*)(this + 0x194),*(int *)(this + 0x1a0),local_135);
}
iVar3 = iVar3 + 1;
} while (iVar3 != 6);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.