CDownloadListGenerator::AlreadyVerified
0x0013f080 · 151 bytes · __thiscall
_ZN22CDownloadListGenerator15AlreadyVerifiedEPKc
Decompiled
undefined (2 params)
/* CDownloadListGenerator::AlreadyVerified(char const*) */
bool __thiscall CDownloadListGenerator::AlreadyVerified(CDownloadListGenerator *this,char *param_1)
{
int iVar1;
int in_GS_OFFSET;
WhiteListFileData local_125 [260];
undefined4 local_21;
undefined4 local_1d;
undefined4 local_19;
undefined4 local_15;
undefined1 local_11;
int local_10;
local_11 = 0;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
local_21 = 0;
local_1d = 0;
local_19 = 0;
local_15 = 0;
if (param_1 == (char *)0x0) {
local_125[0] = (WhiteListFileData)0x0;
}
else {
V_strncpy((char *)local_125,param_1,0x104);
}
iVar1 = CUtlVector<CDownloadListGenerator::WhiteListFileData,CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>>
::Find((CUtlVector<CDownloadListGenerator::WhiteListFileData,CUtlMemory<CDownloadListGenerator::WhiteListFileData,int>>
*)(this + 0x180),local_125);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar1 != -1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.