L L4D2node

CDownloadListGenerator::OnLevelLoadEnd

0x0013e7d0 · 68 bytes · __thiscall

_ZN22CDownloadListGenerator14OnLevelLoadEndEv

Decompiled

undefined (1 param)

/* CDownloadListGenerator::OnLevelLoadEnd() */

void __thiscall CDownloadListGenerator::OnLevelLoadEnd(CDownloadListGenerator *this)

{
  if (*(int *)(this + 0x140) != 0) {
    (**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,*(int *)(this + 0x140));
    *(undefined4 *)(this + 0x140) = 0;
  }
  *(undefined4 *)(this + 0x17c) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)