CDownloadListGenerator::PrintConsistencyList
0x0013e630 · 216 bytes · __thiscall
_ZN22CDownloadListGenerator20PrintConsistencyListEv
Decompiled
undefined (1 param)
/* CDownloadListGenerator::PrintConsistencyList() */
void __thiscall CDownloadListGenerator::PrintConsistencyList(CDownloadListGenerator *this)
{
byte bVar1;
int iVar2;
int iVar3;
int iVar4;
iVar4 = 0;
iVar3 = 0;
if (0 < *(int *)(this + 0x18c)) {
do {
iVar2 = *(int *)(this + 0x180) + iVar4;
bVar1 = *(byte *)(iVar2 + 0x114);
Msg("%s ",iVar2);
if ((bVar1 & 2) != 0) {
Msg("check_crc",iVar2);
}
if ((bVar1 & 0x10) != 0) {
Msg("+allow_in_coop",iVar2);
}
if ((bVar1 & 0x20) != 0) {
Msg("+allow_in_addon",iVar2);
}
if ((bVar1 & 0x40) != 0) {
Msg("+check_every_map",iVar2);
}
iVar3 = iVar3 + 1;
iVar4 = iVar4 + 0x115;
Msg("\n",iVar2);
} while (iVar3 < *(int *)(this + 0x18c));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.