L L4D2node

DownloadManager::Reset

0x0013d8e0 · 380 bytes · __thiscall

_ZN15DownloadManager5ResetEv

Decompiled

undefined (1 param)

/* DownloadManager::Reset() */

void __thiscall DownloadManager::Reset(DownloadManager *this)

{
  undefined4 *puVar1;
  DownloadCache *pDVar2;
  char cVar3;
  RequestContext *pRVar4;
  int iVar5;
  int iVar6;
  
  if (*(int *)(this + 0x14) != 0) {
    cVar3 = LoggingSystem_IsChannelEnabled(LOG_DownloadManager,0);
    if (cVar3 == '\0') {
      pRVar4 = *(RequestContext **)(this + 0x14);
      iVar5 = *(int *)(pRVar4 + 0x514);
    }
    else {
      LoggingSystem_Log(LOG_DownloadManager,0,DownloadColor,"Aborting download of %s\n",
                        *(int *)(this + 0x14) + 0x214);
      pRVar4 = *(RequestContext **)(this + 0x14);
      iVar5 = *(int *)(pRVar4 + 0x514);
    }
    if ((iVar5 != 0) && (*(int *)(pRVar4 + 0x518) != 0)) {
      DownloadCache::PersistToCache(TheDownloadCache,pRVar4);
      pRVar4 = *(RequestContext **)(this + 0x14);
    }
    *pRVar4 = (RequestContext)0x1;
    CUtlVector<RequestContext*,CUtlMemory<RequestContext*,int>>::InsertBefore
              ((CUtlVector<RequestContext*,CUtlMemory<RequestContext*,int>> *)(this + 0x18),
               *(int *)(this + 0x24),(RequestContext **)(this + 0x14));
    *(undefined4 *)(this + 0x14) = 0;
  }
  iVar5 = 0;
  iVar6 = 0;
  if (0 < *(int *)(this + 0xc)) {
    do {
      cVar3 = LoggingSystem_IsChannelEnabled(LOG_DownloadManager,0);
      if (cVar3 != '\0') {
        LoggingSystem_Log(LOG_DownloadManager,0,DownloadColor,"Discarding queued download of %s\n",
                          *(int *)(*(int *)this + iVar5) + 0x214);
      }
      iVar6 = iVar6 + 1;
      puVar1 = (undefined4 *)(*(int *)this + iVar5);
      iVar5 = iVar5 + 4;
      operator_delete((void *)*puVar1);
    } while (iVar6 < *(int *)(this + 0xc));
  }
  pDVar2 = TheDownloadCache;
  *(undefined4 *)(this + 0xc) = 0;
  if (pDVar2 != (DownloadCache *)0x0) {
    operator_delete(pDVar2);
    TheDownloadCache = (DownloadCache *)0x0;
  }
  *(undefined4 *)(this + 0x2c) = 0;
  *(undefined4 *)(this + 0x30) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)