DownloadCache::GenerateCacheFilename
0x0013ccf0 · 345 bytes · __thiscall
_ZN13DownloadCache21GenerateCacheFilenameEPK14RequestContextPc
Decompiled
undefined (3 params)
/* DownloadCache::GenerateCacheFilename(RequestContext const*, char*) */
void __thiscall
DownloadCache::GenerateCacheFilename(DownloadCache *this,RequestContext *param_1,char *param_2)
{
char cVar1;
char *pcVar2;
char *pcVar3;
RequestContext *__s;
int iVar4;
RequestContext *pRVar5;
int iVar6;
__s = param_1 + 0x214;
GetCacheFilename(this,param_1,param_2);
BuildKeyNames(this,(char *)__s);
KeyValues::SetString(*(KeyValues **)this,(char *)(this + 0x144),(char *)(param_1 + 0x414));
if (*param_2 != '\0') {
return;
}
pcVar2 = strrchr((char *)__s,0x2f);
pcVar3 = strrchr((char *)__s,0x5c);
if (pcVar3 == (char *)0x0) {
if (pcVar2 != (char *)0x0) {
if (pcVar2 == (char *)0x0) {
pcVar2 = (char *)0x0;
}
__s = (RequestContext *)(pcVar2 + 1);
}
}
else {
__s = (RequestContext *)(pcVar2 + 1);
if (pcVar2 <= pcVar3) {
__s = (RequestContext *)(pcVar3 + 1);
}
}
iVar4 = 0;
do {
pRVar5 = __s;
iVar6 = iVar4;
V_snprintf(param_2,0x1000,"%s/%s%4.4d","cache",__s,iVar4);
cVar1 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x28))(g_pFileSystem + 4,param_2,0);
if (cVar1 == '\0') goto LAB_0013cde8;
iVar4 = iVar4 + 1;
} while (iVar4 != 1000);
V_snprintf(param_2,0x1000,"%s/overflow","cache",pRVar5,iVar6);
LAB_0013cde8:
KeyValues::SetString(*(KeyValues **)this,(char *)(this + 4),param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.