FillStaticBuffer
0x00139b70 · 5 bytes · __cdecl
_Z16FillStaticBufferP10CGroupMeshP9CDispInfoPK13CCoreDispInfoPK9CDispVerti
Decompiled
undefined (5 params)
/* FillStaticBuffer(CGroupMesh*, CDispInfo*, CCoreDispInfo const*, CDispVert const*, int) */
void FillStaticBuffer(CGroupMesh *param_1,CDispInfo *param_2,CCoreDispInfo *param_3,
CDispVert *param_4,int param_5)
{
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.