DispInfo_ClearAllTags
0x00137ea0 · 83 bytes · __cdecl
_Z21DispInfo_ClearAllTagsPv
Decompiled
undefined (1 param)
/* DispInfo_ClearAllTags(void*) */
void DispInfo_ClearAllTags(void *param_1)
{
int iVar1;
int iVar2;
if (param_1 != (void *)0x0) {
if ((short)(*(short *)param_1 + 1) == -1) {
*(undefined2 *)param_1 = 1;
if (0 < *(int *)((int)param_1 + 8)) {
iVar1 = 0;
iVar2 = 0;
do {
iVar2 = iVar2 + 1;
*(undefined2 *)(*(int *)((int)param_1 + 4) + 0x264 + iVar1) = 0;
iVar1 = iVar1 + 0x26c;
} while (iVar2 < *(int *)((int)param_1 + 8));
return;
}
}
else {
*(short *)param_1 = *(short *)param_1 + 1;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.