L L4D2node

DispInfo_DrawDecals_Old

0x00137c80 · 5 bytes · __cdecl

_Z23DispInfo_DrawDecals_OldPP9CDispInfoi

Decompiled

undefined (2 params)

/* DispInfo_DrawDecals_Old(CDispInfo**, int) */

void DispInfo_DrawDecals_Old(CDispInfo **param_1,int param_2)

{
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)