L L4D2node

CDispInfo::SetTag

0x001377b0 · 24 bytes · __thiscall

_ZN9CDispInfo6SetTagEv

Decompiled

undefined (1 param)

/* CDispInfo::SetTag() */

void __thiscall CDispInfo::SetTag(CDispInfo *this)

{
  *(undefined2 *)(this + 0x264) = **(undefined2 **)(this + 0x268);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)