CDispInfo::GenerateDecalFragments
0x00137550 · 65 bytes · __thiscall
_ZN9CDispInfo22GenerateDecalFragmentsERK10CVertIndexitP14CDispDecalBase
Decompiled
undefined (5 params)
/* CDispInfo::GenerateDecalFragments(CVertIndex const&, int, unsigned short, CDispDecalBase*) */
void __thiscall
CDispInfo::GenerateDecalFragments
(CDispInfo *this,CVertIndex *param_1,int param_2,ushort param_3,CDispDecalBase *param_4)
{
GenerateDecalFragments_R(this,param_1,param_2,param_3,param_4,0);
param_4[0xc] = (CDispDecalBase)((byte)param_4[0xc] | 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.