CalcMaxNumVertsAndIndices
0x00136f50 · 39 bytes · __cdecl
_Z25CalcMaxNumVertsAndIndicesiPiS_
Decompiled
undefined (3 params)
/* CalcMaxNumVertsAndIndices(int, int*, int*) */
void CalcMaxNumVertsAndIndices(int param_1,int *param_2,int *param_3)
{
int iVar1;
iVar1 = 1 << ((byte)param_1 & 0x1f);
*param_2 = (iVar1 + 1) * (iVar1 + 1);
*param_3 = iVar1 * iVar1 * 6;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.