L L4D2node

CalcMaxNumVertsAndIndices

0x00136f50 · 39 bytes · __cdecl

_Z25CalcMaxNumVertsAndIndicesiPiS_

Decompiled

undefined (3 params)

/* CalcMaxNumVertsAndIndices(int, int*, int*) */

void CalcMaxNumVertsAndIndices(int param_1,int *param_2,int *param_3)

{
  int iVar1;
  
  iVar1 = 1 << ((byte)param_1 & 0x1f);
  *param_2 = (iVar1 + 1) * (iVar1 + 1);
  *param_3 = iVar1 * iVar1 * 6;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)