L L4D2node

CDispInfo::GetDispUtilsByIndex

0x00134f20 · 41 bytes · __thiscall

_ZN9CDispInfo19GetDispUtilsByIndexEi

Decompiled

undefined (2 params)

/* CDispInfo::GetDispUtilsByIndex(int) */

int __thiscall CDispInfo::GetDispUtilsByIndex(CDispInfo *this,int param_1)

{
  int iVar1;
  int iVar2;
  
  iVar1 = 0;
  if ((param_1 != 0xffff) &&
     (iVar2 = param_1 * 0x26c + *(int *)(*(int *)(this + 0x268) + 4), iVar2 != 0)) {
    iVar1 = iVar2 + 4;
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)