CDispInfo::GetFlatVert
0x00134bd0 · 300 bytes · __cdecl
_ZN9CDispInfo11GetFlatVertEi
Decompiled
undefined (1 param)
/* CDispInfo::GetFlatVert(int) */
int CDispInfo::GetFlatVert(int param_1)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
int iVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
int in_stack_00000008;
int in_stack_0000000c;
iVar5 = *(int *)(*(int *)(in_stack_00000008 + 0x1dc) + 0x24);
fVar1 = *(float *)(in_stack_00000008 + 0x1b0);
fVar2 = *(float *)(in_stack_00000008 + 0x1b8);
fVar6 = 1.0 / (float)(iVar5 + -1);
fVar10 = (float)(in_stack_0000000c / iVar5) * fVar6;
fVar9 = (*(float *)(in_stack_00000008 + 0x198) - *(float *)(in_stack_00000008 + 0x18c)) * fVar10 +
*(float *)(in_stack_00000008 + 0x18c);
fVar8 = (*(float *)(in_stack_00000008 + 0x19c) - *(float *)(in_stack_00000008 + 400)) * fVar10 +
*(float *)(in_stack_00000008 + 400);
fVar7 = (*(float *)(in_stack_00000008 + 0x1a0) - *(float *)(in_stack_00000008 + 0x194)) * fVar10 +
*(float *)(in_stack_00000008 + 0x194);
fVar3 = *(float *)(in_stack_00000008 + 0x1ac);
fVar6 = (float)(in_stack_0000000c % iVar5) * fVar6;
fVar4 = *(float *)(in_stack_00000008 + 0x1a4);
*(float *)(param_1 + 4) =
(((*(float *)(in_stack_00000008 + 0x1a8) - *(float *)(in_stack_00000008 + 0x1b4)) * fVar10 +
*(float *)(in_stack_00000008 + 0x1b4)) - fVar8) * fVar6 + fVar8;
*(float *)(param_1 + 8) = (((fVar3 - fVar2) * fVar10 + fVar2) - fVar7) * fVar6 + fVar7;
*(float *)param_1 = (((fVar4 - fVar1) * fVar10 + fVar1) - fVar9) * fVar6 + fVar9;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.