CDemoFile::Open
0x00131ca0 · 265 bytes · __thiscall
_ZN9CDemoFile4OpenEPKcb
Decompiled
undefined (3 params)
/* CDemoFile::Open(char const*, bool) */
undefined4 __thiscall CDemoFile::Open(CDemoFile *this,char *param_1,bool param_2)
{
CUtlStreamBuffer *this_00;
undefined4 uVar1;
undefined4 uVar2;
char *pcVar3;
this_00 = (CUtlStreamBuffer *)(this + 0x534);
uVar1 = CUtlStreamBuffer::IsOpen(this_00);
if ((char)uVar1 != '\0') {
ConMsg("CDemoFile::Open: file already open.\n");
return 0;
}
*this = (CDemoFile)0x0;
_V_memset(this + 0x104,0,0x430);
CUtlStreamBuffer::Open(this_00,param_1,(char *)0x0,~-(uint)!param_2 & 8,0);
uVar2 = CUtlStreamBuffer::IsOpen(this_00);
if (((char)uVar2 != '\0') && (this[0x548] == (CDemoFile)0x0)) {
V_strncpy((char *)this,param_1,0x104);
return uVar2;
}
pcVar3 = "reading";
if (!param_2) {
pcVar3 = "writing";
}
ConMsg("CDemoFile::Open: couldn\'t open file %s for %s.\n",param_1,pcVar3);
CUtlStreamBuffer::Close(this_00);
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.