CDemoFile::ReadDemoHeader
0x00131a50 · 303 bytes · __thiscall
_ZN9CDemoFile14ReadDemoHeaderEv
Decompiled
undefined (1 param)
/* CDemoFile::ReadDemoHeader() */
CDemoFile * __thiscall CDemoFile::ReadDemoHeader(CDemoFile *this)
{
CUtlBuffer *this_00;
char cVar1;
int iVar2;
int iVar3;
undefined4 uVar4;
CDemoFile *pCVar5;
pCVar5 = this + 0x104;
this_00 = (CUtlBuffer *)(this + 0x534);
_V_memset(pCVar5,0,0x430);
cVar1 = CUtlStreamBuffer::IsOpen((CUtlStreamBuffer *)this_00);
if (cVar1 != '\0') {
CUtlBuffer::SeekGet(this_00,0,0);
CUtlBuffer::Get(this_00,pCVar5,0x430);
if (this[0x548] == (CDemoFile)0x0) {
iVar2 = _V_strcmp((char *)pCVar5,"HL2DEMO");
if (iVar2 == 0) {
cVar1 = IsNetworkVersionCompatible(*(int *)(this + 0x110));
if (cVar1 == '\0') {
iVar2 = *(int *)(this + 0x110);
}
else {
iVar2 = GetNetworkVersion();
*(int *)(this + 0x110) = iVar2;
}
iVar3 = GetNetworkVersion();
if (iVar2 == iVar3) {
if (2 < *(int *)(this + 0x10c) - 2U) {
ConMsg("ERROR: demo file protocol %i outdated, engine version is %i \n",
*(int *)(this + 0x10c),4);
return (CDemoFile *)0x0;
}
}
else {
uVar4 = GetNetworkVersion();
pCVar5 = (CDemoFile *)0x0;
ConMsg("ERROR: demo network protocol %i outdated, engine version is %i \n",
*(undefined4 *)(this + 0x110),uVar4);
}
}
else {
pCVar5 = (CDemoFile *)0x0;
ConMsg("%s has invalid demo header ID.\n",this);
}
return pCVar5;
}
}
return (CDemoFile *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.