CDemoFile::WriteDemoHeader
0x001319c0 · 134 bytes · __thiscall
_ZN9CDemoFile15WriteDemoHeaderEv
Decompiled
undefined (1 param)
/* CDemoFile::WriteDemoHeader() */
void __thiscall CDemoFile::WriteDemoHeader(CDemoFile *this)
{
int in_GS_OFFSET;
undefined1 local_440 [1072];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
memcpy(local_440,this + 0x104,0x430);
CUtlBuffer::SeekPut((CUtlBuffer *)(this + 0x534),0,0);
CUtlBuffer::Put((CUtlBuffer *)(this + 0x534),local_440,0x430);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.