CDemoFile::ReadStringTables
0x00131440 · 117 bytes · __thiscall
_ZN9CDemoFile16ReadStringTablesEP7bf_read
Decompiled
undefined (2 params)
/* CDemoFile::ReadStringTables(bf_read*) */
void __thiscall CDemoFile::ReadStringTables(CDemoFile *this,bf_read *param_1)
{
char *pcVar1;
int iVar2;
int iVar3;
if (param_1 == (bf_read *)0x0) {
ReadRawData(this,(char *)0x0,0);
}
else {
pcVar1 = *(char **)(param_1 + 0x20);
iVar2 = *(int *)(param_1 + 8);
if (pcVar1 == (char *)0x0) {
iVar3 = 0;
}
else {
iVar3 = (((uint)(*(int *)(param_1 + 0x18) - (int)pcVar1) >> 2) * 0x20 -
*(int *)(param_1 + 0x14)) + (*(uint *)(param_1 + 0xc) & 3) * 8;
if (iVar2 < iVar3) {
iVar3 = iVar2;
}
}
ReadRawData(this,pcVar1,iVar2 - iVar3 >> 3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.