L L4D2node

CDemoFile::SeekTo

0x00131170 · 45 bytes · __thiscall

_ZN9CDemoFile6SeekToEib

Decompiled

undefined (3 params)

/* CDemoFile::SeekTo(int, bool) */

void __thiscall CDemoFile::SeekTo(CDemoFile *this,int param_1,bool param_2)

{
  if (!param_2) {
    CUtlBuffer::SeekPut();
    return;
  }
  CUtlBuffer::SeekGet();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)