CDefOps<void*>::LessFunc
0x0012e700 · 18 bytes · __cdecl
_ZN7CDefOpsIPvE8LessFuncERKS0_S3_
Decompiled
undefined (2 params)
/* CDefOps<void*>::LessFunc(void* const&, void* const&) */
undefined4 CDefOps<void*>::LessFunc(void **param_1,void **param_2)
{
return CONCAT31((int3)((uint)*param_2 >> 8),*param_1 < *param_2);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.