Decal_Shutdown
0x0012e550 · 387 bytes · unknown
_Z14Decal_Shutdownv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Decal_Shutdown() */
void Decal_Shutdown(void)
{
ushort uVar1;
IMaterial *pIVar2;
int iVar3;
short *psVar4;
ushort *puVar5;
uint uVar6;
uVar1 = g_DecalDictionary._16_2_;
do {
uVar6 = (uint)uVar1;
if ((CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
DAT_00340db6 = 0xffff;
CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00340db8 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (uVar1 == 0xffff) goto LAB_0012e610;
LAB_0012e57a:
psVar4 = (short *)(g_DecalDictionary._4_4_ + uVar6 * 0x14);
}
else {
if (uVar1 != 0xffff) goto LAB_0012e57a;
LAB_0012e610:
psVar4 = &CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel;
}
if (*psVar4 == -1) {
for (; uVar6 != 0xffff; uVar6 = uVar6 & 0xffff) {
pIVar2 = *(IMaterial **)(g_DecalDictionary._4_4_ + uVar6 * 0x14 + 0xc);
if (pIVar2 != (IMaterial *)0x0) {
GL_UnloadMaterial(pIVar2);
}
uVar6 = CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::NextInorder((CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)g_DecalDictionary,(ushort)uVar6);
}
_DAT_0039c66c = 0;
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)&g_DecalLookup);
_DAT_0039c670 = g_DecalLookup;
CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)g_DecalDictionary);
return;
}
if (CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') {
iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar3 != 0) {
CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00340db6 = 0xffff;
DAT_00340db8 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
if (uVar1 != 0xffff) goto LAB_0012e5ab;
LAB_0012e6b1:
puVar5 = &CUtlRBTree<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,DecalEntry,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,DecalEntry,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel;
}
else {
if (uVar1 == 0xffff) goto LAB_0012e6b1;
LAB_0012e5ab:
puVar5 = (ushort *)(g_DecalDictionary._4_4_ + uVar6 * 0x14);
}
uVar1 = *puVar5;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.