L L4D2node

CCvarQuery::Init

0x0012a540 · 47 bytes · __thiscall

_ZN10CCvarQuery4InitEv

Decompiled

undefined (1 param)

/* CCvarQuery::Init() */

undefined4 __thiscall CCvarQuery::Init(CCvarQuery *this)

{
  if (this[4] == (CCvarQuery)0x0) {
    this[4] = (CCvarQuery)0x1;
    (**(code **)(*g_pCVar + 0x40))(g_pCVar,ConVarNetworkChangeCallback);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)