L L4D2node

CCvarQuery::Shutdown

0x0012a290 · 36 bytes · __thiscall

_ZN10CCvarQuery8ShutdownEv

Decompiled

undefined (1 param)

/* CCvarQuery::Shutdown() */

void __thiscall CCvarQuery::Shutdown(CCvarQuery *this)

{
  (**(code **)(*g_pCVar + 0x44))(g_pCVar,ConVarNetworkChangeCallback);
  this[4] = (CCvarQuery)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)