L L4D2node

ResetGameConVarsToDefaults

0x001292a0 · 310 bytes · unknown

_Z26ResetGameConVarsToDefaultsv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* ResetGameConVarsToDefaults() */

void ResetGameConVarsToDefaults(void)

{
  ConVarRef local_14 [4];
  int local_10;
  
  ConVarRef::ConVarRef(local_14,"test_progression_loop");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"z_");
  if (*(int *)(local_10 + 0x30) == 0) {
    CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"sb_");
  }
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"survivor_");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"director_");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"intensity_");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"rescue_");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"tongue_");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"inferno_");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"boomer_");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"hunter_");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"smoker_");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"tank_");
  CCvarUtilities::ResetConVarsToDefaultValues((CCvarUtilities *)cv,"nav_");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)