StripTabsAndReturns
0x001283b0 · 81 bytes · __regparm3
_ZL19StripTabsAndReturnsPKcPci.constprop.49
Decompiled
undefined (3 params)
/* StripTabsAndReturns(char const*, char*, int) [clone .constprop.49] */
char * __regparm3 StripTabsAndReturns(char *param_1,char *param_2,int param_3)
{
char cVar1;
char *pcVar2;
*param_2 = '\0';
pcVar2 = param_2;
while( true ) {
cVar1 = *param_1;
if ((cVar1 == '\0') || (0x7e < (int)pcVar2 - (int)param_2)) break;
if ((cVar1 == '\r') || ((byte)(cVar1 - 9U) < 2)) {
*pcVar2 = ' ';
}
else {
if (cVar1 == '\"') {
cVar1 = '\'';
}
*pcVar2 = cVar1;
}
pcVar2 = pcVar2 + 1;
param_1 = param_1 + 1;
}
*pcVar2 = '\0';
return param_2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.