L L4D2node

StripQuotes

0x00128360 · 63 bytes · __regparm3

_ZL11StripQuotesPKcPci.constprop.48

Decompiled

undefined (3 params)

/* StripQuotes(char const*, char*, int) [clone .constprop.48] */

char * __regparm3 StripQuotes(char *param_1,char *param_2,int param_3)

{
  char *pcVar1;
  char cVar2;
  
  *param_2 = '\0';
  pcVar1 = param_2;
  while( true ) {
    cVar2 = *param_1;
    if ((cVar2 == '\0') || (0x7e < (int)pcVar1 - (int)param_2)) break;
    if (cVar2 == '\"') {
      cVar2 = '\'';
    }
    *pcVar1 = cVar2;
    pcVar1 = pcVar1 + 1;
    param_1 = param_1 + 1;
  }
  *pcVar1 = '\0';
  return param_2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)