ConCommandBaseLessFunc
0x001281d0 · 95 bytes · __cdecl
_ZL22ConCommandBaseLessFuncRKPK14ConCommandBaseS3_
Decompiled
undefined (2 params)
/* ConCommandBaseLessFunc(ConCommandBase const* const&, ConCommandBase const* const&) */
uint ConCommandBaseLessFunc(ConCommandBase **param_1,ConCommandBase **param_2)
{
char cVar1;
char *pcVar2;
char *pcVar3;
uint uVar4;
pcVar2 = (char *)(**(code **)(*(int *)*param_1 + 0x1c))(*param_1);
pcVar3 = (char *)(**(code **)(*(int *)*param_2 + 0x1c))(*param_2);
if ((*pcVar2 == '+') || (*pcVar2 == '-')) {
cVar1 = *pcVar3;
pcVar2 = pcVar2 + 1;
}
else {
cVar1 = *pcVar3;
}
if ((cVar1 == '+') || (cVar1 == '-')) {
pcVar3 = pcVar3 + 1;
}
uVar4 = _V_stricmp(pcVar2,pcVar3);
return uVar4 >> 0x1f;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.