CNetConsoleMgr::OnSocketAccepted
0x00127ff0 · 70 bytes · __thiscall
_ZN14CNetConsoleMgr16OnSocketAcceptedEiRK8netadr_sPPv
Decompiled
undefined (4 params)
/* CNetConsoleMgr::OnSocketAccepted(int, netadr_s const&, void**) */
void __thiscall
CNetConsoleMgr::OnSocketAccepted(CNetConsoleMgr *this,int param_1,netadr_s *param_2,void **param_3)
{
int *piVar1;
piVar1 = operator_new(0x80c);
piVar1[1] = 0;
*(undefined1 *)(piVar1 + 0x202) = 0;
*(undefined1 *)((int)piVar1 + 0x809) = 0;
*piVar1 = param_1;
if (this[0x139] == (CNetConsoleMgr)0x0) {
*(undefined1 *)(piVar1 + 0x202) = 1;
}
*param_3 = piVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.