CNetConsoleMgr::OnSocketClosed
0x00127fd0 · 21 bytes · __cdecl
_ZN14CNetConsoleMgr14OnSocketClosedEiRK8netadr_sPv
Decompiled
undefined (3 params)
/* CNetConsoleMgr::OnSocketClosed(int, netadr_s const&, void*) */
void CNetConsoleMgr::OnSocketClosed(int param_1,netadr_s *param_2,void *param_3)
{
void *in_stack_00000010;
if (in_stack_00000010 != (void *)0x0) {
operator_delete(in_stack_00000010);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.