Con_Printf
0x00127e10 · 159 bytes · __cdecl
_Z10Con_PrintfPKcz
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Con_Printf(char const*, ...) */
void Con_Printf(char *param_1,...)
{
char cVar1;
int in_GS_OFFSET;
char local_1010 [4096];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
V_vsnprintf(local_1010,0x1000,param_1,&stack0x00000008);
if (*(int *)(vcr_verbose._28_4_ + 0x30) == 0) {
cVar1 = HandleRedirectAndDebugLog(local_1010);
}
else {
(**(code **)(_g_pVCR + 0x8c))("Con_Printf",local_1010);
cVar1 = HandleRedirectAndDebugLog(local_1010);
}
if (cVar1 != '\0') {
Msg(&DAT_002c48a3,local_1010);
}
if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.