Con_Print
0x00127dc0 · 59 bytes · __cdecl
_Z9Con_PrintPKc
Decompiled
undefined (1 param)
/* Con_Print(char const*) */
void Con_Print(char *param_1)
{
char cVar1;
if ((param_1 != (char *)0x0) && (*param_1 != '\0')) {
cVar1 = HandleRedirectAndDebugLog(param_1);
if (cVar1 != '\0') {
Msg(&DAT_002c48a3,param_1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.