Con_Shutdown
0x00127aa0 · 55 bytes · unknown
_Z12Con_Shutdownv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Con_Shutdown() */
void Con_Shutdown(void)
{
CSocketCreator *this;
undefined4 *puVar1;
puVar1 = g_pNetConsoleMgr;
if (g_pNetConsoleMgr != (undefined4 *)0x0) {
this = (CSocketCreator *)(g_pNetConsoleMgr + 1);
*g_pNetConsoleMgr = &PTR_ShouldAcceptSocket_002abcd8;
CSocketCreator::~CSocketCreator(this);
operator_delete(puVar1);
}
con_initialized = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.