L L4D2node

Con_Shutdown

0x00127aa0 · 55 bytes · unknown

_Z12Con_Shutdownv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Con_Shutdown() */

void Con_Shutdown(void)

{
  CSocketCreator *this;
  undefined4 *puVar1;
  
  puVar1 = g_pNetConsoleMgr;
  if (g_pNetConsoleMgr != (undefined4 *)0x0) {
    this = (CSocketCreator *)(g_pNetConsoleMgr + 1);
    *g_pNetConsoleMgr = &PTR_ShouldAcceptSocket_002abcd8;
    CSocketCreator::~CSocketCreator(this);
    operator_delete(puVar1);
  }
  con_initialized = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)