COM_DecryptBuffer
0x00127810 · 254 bytes · __cdecl
_Z17COM_DecryptBufferPhjPKh
Decompiled
undefined (3 params)
/* COM_DecryptBuffer(unsigned char*, unsigned int, unsigned char const*) */
void COM_DecryptBuffer(uchar *param_1,uint param_2,uchar *param_3)
{
int iVar1;
undefined1 *puVar2;
uint uVar3;
uint uVar4;
uint uVar5;
IceKey *pIVar6;
int in_GS_OFFSET;
int iStackY_50;
undefined1 auStack_40 [4];
uchar *local_3c;
undefined1 *local_38;
int local_34;
undefined1 *local_30;
IceKey local_2c [12];
int local_20;
pIVar6 = (IceKey *)&stack0xffffffb4;
local_3c = param_1;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_3 != (uchar *)0x0) {
iStackY_50 = 0x12784a;
IceKey::IceKey(local_2c,0);
/* try { // try from 00127854 to 001278e9 has its CatchHandler @ 00127909 */
iStackY_50 = 0x127859;
IceKey::set(local_2c,param_3);
iStackY_50 = 0x127864;
uVar4 = IceKey::blockSize();
iVar1 = -(((((uVar4 - 1) + param_2) / uVar4) * uVar4 + 0xf & 0xfffffff0) + 0x10);
pIVar6 = local_2c + iVar1 + -0x20;
local_38 = auStack_40 + iVar1;
uVar5 = param_2;
if ((int)uVar4 <= (int)param_2) {
local_34 = -uVar4;
local_30 = auStack_40 + iVar1;
uVar3 = param_2 - uVar4;
do {
uVar5 = uVar3;
puVar2 = local_30;
*(uchar **)(local_2c + iVar1 + -0x1c) = param_1;
*(undefined1 **)(&stack0xffffffbc + iVar1) = puVar2;
*(IceKey **)(local_2c + iVar1 + -0x20) = local_2c;
*(undefined4 *)((int)&iStackY_50 + iVar1) = 0x1278be;
IceKey::decrypt(*(IceKey **)(local_2c + iVar1 + -0x20),*(uchar **)(local_2c + iVar1 + -0x1c)
,*(uchar **)(&stack0xffffffbc + iVar1));
local_30 = local_30 + uVar4;
param_1 = param_1 + uVar4;
uVar3 = uVar5 + local_34;
} while ((int)uVar4 <= (int)(uVar5 + local_34 + uVar4));
}
*(uint *)(&stack0xffffffbc + iVar1) = param_2 - uVar5;
*(undefined1 **)(local_2c + iVar1 + -0x1c) = local_38;
*(uchar **)(local_2c + iVar1 + -0x20) = local_3c;
*(undefined4 *)((int)&iStackY_50 + iVar1) = 0x1278ea;
_V_memcpy(*(void **)(local_2c + iVar1 + -0x20),*(void **)(local_2c + iVar1 + -0x1c),
*(int *)(&stack0xffffffbc + iVar1));
*(IceKey **)(local_2c + iVar1 + -0x20) = local_2c;
*(undefined4 *)((int)&iStackY_50 + iVar1) = 0x1278f5;
IceKey::~IceKey(*(IceKey **)(local_2c + iVar1 + -0x20));
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
*(undefined **)(pIVar6 + -4) = &UNK_00127923;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.