COM_EncryptBuffer
0x00127790 · 100 bytes · __cdecl
_Z17COM_EncryptBufferPhjPKh
Decompiled
undefined (3 params)
/* COM_EncryptBuffer(unsigned char*, unsigned int, unsigned char const*) */
void COM_EncryptBuffer(uchar *param_1,uint param_2,uchar *param_3)
{
uchar *puVar1;
IceKey local_28 [24];
IceKey::IceKey(local_28,0);
/* try { // try from 001277b9 to 001277d7 has its CatchHandler @ 001277f4 */
IceKey::set(local_28,param_3);
puVar1 = param_1;
if (param_2 != 0) {
do {
IceKey::encrypt(local_28,puVar1,puVar1);
puVar1 = puVar1 + 8;
} while ((uint)((int)puVar1 - (int)param_1) < param_2);
}
IceKey::~IceKey(local_28);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.