L L4D2node

COM_GetGameDir

0x00127650 · 38 bytes · __cdecl

_Z14COM_GetGameDirPci

Decompiled

undefined (2 params)

/* COM_GetGameDir(char*, int) */

void COM_GetGameDir(char *param_1,int param_2)

{
  if (param_1 != (char *)0x0) {
    V_strncpy(param_1,com_gamedir,param_2);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)