COM_GetModDirectory
0x00127020 · 246 bytes · unknown
_Z19COM_GetModDirectoryv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* COM_GetModDirectory() */
undefined1 * COM_GetModDirectory(void)
{
code *pcVar1;
int iVar2;
int *piVar3;
int *piVar4;
undefined4 uVar5;
char *pcVar6;
char *pcVar7;
iVar2 = _V_strlen(COM_GetModDirectory()::modDir);
if (iVar2 == 0) {
piVar3 = (int *)CommandLine_Tier0();
pcVar1 = *(code **)(*piVar3 + 0x18);
piVar4 = (int *)CommandLine_Tier0();
uVar5 = (**(code **)(*piVar4 + 0x18))(piVar4,"-defaultgamedir",&DAT_002a2297);
pcVar6 = (char *)(*pcVar1)(piVar3,"-game",uVar5);
V_strncpy(COM_GetModDirectory()::modDir,pcVar6,0x104);
pcVar7 = strchr(COM_GetModDirectory()::modDir,0x2f);
if ((pcVar7 != (char *)0x0) ||
(pcVar7 = strchr(COM_GetModDirectory()::modDir,0x5c), pcVar7 != (char *)0x0)) {
V_StripLastDir(COM_GetModDirectory()::modDir,0x104);
iVar2 = _V_strlen(COM_GetModDirectory()::modDir);
V_strncpy(COM_GetModDirectory()::modDir,pcVar6 + iVar2,0x104 - iVar2);
return COM_GetModDirectory()::modDir;
}
}
return COM_GetModDirectory()::modDir;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.